Summary
I'm a full-stack software engineer who designs, builds, and ships real systems. I'm currently running Pholk.io, a community platform live in closed beta with real users, and I build across domains: an audio sampling plugin in C++, a mobile game in Unity, and AI applications with LLMs and retrieval-augmented generation. I'm AWS-certified and design cloud architectures for clients. Before making the move towards software, I spent years in client-facing operations and sales — owning customer relationships, resolving technical issues, and fixing the processes around them. I'm comfortable owning a problem from first conversation through architecture, build, documentation, and handoff.
Blog
Mutuum - Pre-Beta is Now Live
In recent weeks I've felt this subtle shift in my Default Mode Network, and as a result, I accidentally rediscovered a long-lost source of dopamine which I had unfortunately been neglecting since before the pandemic.
Jul 24, 2026A Sense of Belonging
Initially I planned to take this opportunity to write about my experience navigating this collapsing job market in search of an entry-level role in a field with no true entry-level, but ultimately I decided the story that's actually worth telling goes quite a bit deeper.
Jul 24, 2026Hello, and why this blog exists
This is the first post on this blog — mostly a placeholder to prove the pipeline works end to end, but also a real starting point.
Projects
Pholk.io
2026Full-Stack Community Platform · Sole Developer
- Designed, built, and launched a hyperlocal community platform, now live in closed beta with real users: threaded discussions, voting, real-time direct messaging, search and discovery, and full moderation and admin tooling.
- Built on Next.js 15 and TypeScript with a Postgres backend, implementing row-level security policies, authentication, file storage, and real-time subscriptions for live message delivery.
- Engineered a server-side image pipeline that strips EXIF metadata and transcodes to WebP, and completed two full security reviews with no major findings.
- Owned every layer of the product: architecture, database schema, front end, security posture, brand, and launch planning.
Mutuum
2026Sampler Instrument Plugin · Solo Developer
- Designed and built a sampler instrument plugin in C++ and JUCE as an alternative to Ableton's stock sampler, shipping as VST3, AU, and a standalone app from one codebase. Now in private pre-beta.
- Replaced JUCE's stock reverb, chorus, and compressor with custom DSP (a feedback-delay-network reverb with RT60-based decay, a multi-voice ensemble chorus, and a soft-knee compressor with sidechain filtering) and integrated Signalsmith Stretch for real-time time-stretch and pitch-shift.
- Built a real-time-safe engine: lock-free atomic voice state, 32-voice polyphony, a modulation matrix and macro system, and a built-in sequencer, arpeggiator, and piano roll.
- Caught a debug-vs-release measurement error that had skewed performance tuning by roughly 15x, then re-measured against release builds. Ran an AI-assisted audit of the audio path that surfaced a buffer-overflow risk and audio-thread memory deallocation, and wrote automated tests to keep both fixed.
Stuntman Cannon
2026Mobile Physics Game · Solo Developer
- Designing and building an endless physics launcher for iOS and Android in Unity 6: a hold-to-charge cannon fires a ragdoll stuntman across a procedurally generated course, scored by distance.
- Built weighted procedural spawning with a distance-based density ramp and spacing variance, plus eight interactive object types (trampolines, explosives, fans, speed pads, spike pits, mud, brick walls, rough terrain) driven by custom overlap detection after Unity 6 trigger callbacks proved unreliable.
- Implemented a Firebase backend (anonymous auth and Firestore) powering a global leaderboard across five categories: distance, top speed, average speed, peak altitude, and games played.
- Integrated AdMob interstitials into the restart flow. In-app purchase, final UI and audio polish, and store submission are still ahead.
AI Content-Generation App
2025AWS Bedrock · RAG · Lambda
- Built an LLM application on AWS Bedrock using retrieval-augmented generation that pulls live data through an API into a JSON feed and autonomously generates written output on a schedule (Lambda and EventBridge).
Conversational AI Agent
2025Fine-Tuned Mixtral · RAG · Cloud GPU
- Fine-tuned an open-weights Mixtral model and deployed it on cloud GPU as a conversational agent, with helper agents that structure and vectorize unstructured data into a retrieval store the model draws on for context.
AWS · Client Project
- Designed an end-to-end AWS architecture for a client: selective sync of a 30 TB library into isolated, encrypted S3 buckets, tiered Cognito and least-privilege IAM access, CloudFront delivery, and Glacier lifecycle tiering.
- Delivered the architecture diagram, cost model, and a working prototype.
Skills
Software Development
AI & ML
AWS & Cloud
Operations & Client
Certifications
AWS Certified Solutions Architect – Associate
2026
AWS Certified AI Practitioner
2025
AWS Certified Cloud Practitioner
2025
AWS Cloud Application Developer
2025
Professional Experience
Area Sales Manager
Oct 2022 – May 2024- Owned a large regional client portfolio as the trusted point of contact for relationships, quoting, orders, and escalations, partnering daily with supply-chain, product, and logistics teams.
- Identified operational bottlenecks and implemented workflow improvements that contributed to ~40% YoY sales growth in summer 2023.
Fulfillment Operations Manager
Jun 2020 – Oct 2022- Managed daily fulfillment operations for a high-volume last-mile delivery business partnered with AT&T and Apple, reconciling $1M+ in weekly inventory and overseeing van dispatch every morning.
- Coordinated multi-market redistribution of company assets across the country and maintained accurate asset tracking throughout.
- Served as the first line of defense for technical issues, triaging and documenting in Zendesk and escalating via Jira with clear context for engineering.
- Worked within regulated environments including customer PII handling and hazardous-materials (lithium-ion battery) shipping compliance.
Writing
Contributing Writer — SB Nation's Field Gulls
2024Wrote regular Seahawks coverage including team news, partner-sponsored content, and a self-authored weekly column, working within the publication's editorial review and publishing process.
Education
AWS Cloud Institute — Cloud Application Developer Program Jan–Sep 2025
AWS fundamentals, serverless and scalable cloud architecture, APIs, AI/ML fundamentals, CI/CD and DevOps, regulatory compliance and ethical AI
Contact
I'm looking for software engineering roles, in cloud and AI or beyond, where I can build full-stack products and stay close to the people who use them. If this looks like a fit, let's talk.
Email Me